Designing a Smartphone Application for Religious Tourism in Sukoharjo, Malang, Indonesia

Abstract

Many potential tourism spots have been recently developed all over Malang, Indonesia. It all started from a university student’s project that transformed the packed living area of the colorful village of Jodipan (Kampung Warna Warni Jodipan) into a tourism destination. After this successful metamorphosis, the nearby villages started to develop their thematic villages. For example, across the bridge from Jodipan there is Kampung 3D and across the railroad track is Kampung Biru Arema. Near these places, there is Sukoharjo sub-district which is longing to do the same. One of the potential attractions on Sukoharjo is Haul Akbar Pondok Pesantren Darul Hadits Al-Faqihiyyah (the annual celebration of the Islamic boarding school Darul Hadits Al-Faqihiyyah), which is a pillar of religious tourism in Malang. This project explored a smartphone application design that would bring tourists to Sukoharjo. The design and development involved adapting prototype SDLC models to quickly involve the audience in the process. The prototype is expected to be used in a pilot project that further employs the development features of the smartphone application.


Keywords: Smartphone application, potential tourism spots, prototype SLDC models

References
[1] Diederichs, K. (2020, March 19). Visit Malang’s colorful rainbow village: Kampung Warna Warni Jodipan. Two Wandering Soles. https://www.twowanderingsoles.com/blog/jodipan-malang-kampungwarna-warni


[2] Liu, P., & Liu, Y. (2016). Smart tourism via smart phone. (3), 129–132.


[3] Statista. (2020). Indonesia smartphone users. Retrieved November 24, 2020, from https://www.statista. com/statistics/266729/smartphone-users-in-indonesia


[4] Primavera, A. (2016, March 12). Profil Kelurahan Sukoharjo, Kecamatan Klojen, Kota Malang. Ngalam.co. https://ngalam.co/2016/03/12/profil-kelurahan-sukoharjo-kecamatan-klojen-kota-malang/


[5] Ardiansyah, M. N. (2020, February 22). Ratusan ribu jamaah akan hadiri Haul Akbar Imamain di Malang. TIMES Indonesia. https://www.timesindonesia.co.id/read/news/252424/ratusan-ribu-jamaahakan-hadiri-haul-akbar-imamain-di-malang


[6] Setiamurdi, R. U., & Santosa, H. (2017). Karakteristik fasade bangunan kawasan pasar besar kota Malang. J. Mhs. Jur. Arsit. Univ. Brawijaya, 5(4).


[7] Wang, D., Park, S., & Fesenmaier, D. R. (2012). The role of smartphones in mediating the touristic experience. J. Travel Res., 51(4), 371–387.


[8] Ghaderi, Z., Hatamifar, P., & Ghahramani, L. (2019). How smartphones enhance local tourism experiences? Asia Pacific J. Tour. Res., 24(8), 778–788.


[9] Tan, W. K., & Lu, K. J. (2019). Smartphone use at tourist destinations: Interaction with social loneliness, aesthetic scope, leisure boredom, and trip satisfaction. Telemat. Informatics, 39( January), 64–74.


[10] Gupta, A., Dogra, N., & George, B. (2018). What determines tourist adoption of smartphone apps? J. Hosp. Tour. Technol., 9(1), 50–64.


[11] Jarrar, Y., Awobamise, A. O., & Sellos, P. S. (2020). Technological readiness index (TRI) and the intention to use smartphone apps for tourism: A focus on indubai mobile tourism app. Int. J. Data Netw. Sci., 4(3), 297–304.


[12] Calvignac, C., & Smolinski, J. (2020). How can the use of a mobile application change the course of a sightseeing tour? A question of pace, gaze and information processing. Tour. Stud., 20(1), 49–74.


[13] Yudiantika, A. R., Pasinggi, E. S., Sari, I. P., & Hantono, B. S. (2013). Implementasi augmented reality di museum: Studi awal perancangan aplikasi edukasi untuk pengunjung museum [Conference paper]. Konf. Nas. Teknol. Inf. dan Komun. (KNASTIK), Yogyakarta, Indonesia.


[14] Hidayat, I. K., Rini, D. R., Novica, D. R., & Azhar, K. (2019). Implementing augmented reality and. 1(1), 37–42.


[15] Babu, M. R. (2014). Analysis and comparison of software process models. Int. J. Innov. Technol. Res., 2(4), 1040–1043.


[16] Chang, D. (2018, October 12). Thoughts on material design: Material design is a design language. UX Planet. https://uxplanet.org/thoughts-on-material-design-4d61fa2176b5