Using Digital Classroom Management to Engage and Foster Collaboration Among Accounting Students
DOI:
https://doi.org/10.18502/kss.v9i6.15279Abstract
This research is motivated by the low involvement and participation of students in learning which is caused by the lack of attractive learning media used by lecturers. The increasing popularity of digital classroom management-based learning media motivated the research. This research aims to develop learning media based on digital classroom management (ClassDoJo). This research is categorized as research and development, namely research that aims to produce certain products and test their effectiveness. This research focuses on developing digital classroom management (ClassDojo)-based learning media for accounting teaching material development courses. This research uses the ADDIE development model popularized by Dick and Carey (1996) which consists of five important stages, namely analyze, design develop, implement, and evaluate. The result shows that the learning media is feasible to use in learning.
Keywords: ClassDojo, learning media, digital classroom
References
DiGiacomo DK, Greenhalgh S, Barriage S. How Students and Principals Understand ClassDojo: emerging Insights. TechTrends. 2022;66(2):172–84. DOI: https://doi.org/10.1007/s11528-021-00640-6
Carroll M, Lindsey S, Chaparro M, Winslow B. An applied model of learner engagement and strategies for increasing learner engagement in the modern educational environment. Interact Learn Environ. 2021;29(5):757–71. DOI: https://doi.org/10.1080/10494820.2019.1636083
Einck C. (2017). Growth mindset affects elementary students (Master’s Theses, Northwestern College). Retrieved from https://nwcommons.nwciowa.edu/education_masters/39/
Fredricks JA, Blumenfeld PC, Paris AH. School Engagement Potential of the Concept. Rev Educ Res. 2004;74(1):59–109. DOI: https://doi.org/10.3102/00346543074001059
Garrett, T. (2013). Classroom management: It’s More Than a Bag of Tricks. Education Digest, 78(9), 45. 14-18
Good T, Brophy J. Looking in classrooms. 10th ed. New York City (NY): Harper & Row; 2008.
Kaplan, et al. (2021). Improving the positive behavior of primary school students with the gamification tool “ClassDojo”. Ilkogretim Online - Elementary Education Online, 20 (1): pp. 1193-1204 DOI: https://doi.org/10.17051/ilkonline.2021.01.108
Malan M. Engaging students in a fully online accounting degree: an action research study. Account Educ. 2020a;29(4):321–39. DOI: https://doi.org/10.1080/09639284.2020.1787855
Malan M. Engaging students in a fully online accounting degree: an action research study. Account Educ. 2020b;0(0):1–19.
Muir T, Milthorpe N, Stone C, Dyment J, Freeman E, Hopwood B. Chronicling engagement: students’ experience of online learning over time. Distance Educ. 2019;40(2):262–77. DOI: https://doi.org/10.1080/01587919.2019.1600367
Rischer A. Management strategies help to promote student achievement. Educ Dig. 2008;75(5):47–9.
Rose L, Gallup A. The 38th annual Phi Delta Kappa/ Gallup Poll of the public’s attitudes toward the public schools. Phi Delta Kappan. 2006;88(1):41–56. DOI: https://doi.org/10.1177/003172170608800109
Seiger AM. Using ClassDojo to promote positive behaviour and decrease negative behaviors in the classroom. Theses; 2017.