Design of a Mathematics Augmented Reality-Based Textbook

Abstract

The learning media used in the mathematics education study program of UPBJJ UT Semarang are still very simple, as shown by the fact that the majority of lecturers still using PowerPoint and UT textbooks in learning. This means that there is a need for these lecturers to innovate, and one way to do so is by making augmented reality-based textbooks (BUBAR) which allow the user to see the reality of the world augmented into 3D. It is hoped that UT lecturers will be interested in developing more innovative textbooks like these. This was research and development research which used the ADDIE approach (analysis, design, develop, implementation and evaluation). In this research, textbooks from various publishers were analyzed for ordinary differential equations, which resulted in the finding that there are no national publishers that have made ordinary differential equations textbooks based on augmented reality. Then a BUBAR augmented reality-based product for the ordinary differential equation course was developed which has 5 chapters and was validated by learning material experts and learning media experts with scores of 87 and 89, respectively. This indicated that this augmented reality-based textbook product is suitable for limited testing.


Keywords: design, textbooks, augmented reality, smart pedagogy, differential equations

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