Evaluation of Geometry Education Game Products With Prospective Users From Universities

Abstract

Learning geometry is considered difficult by most students as understanding geometric concepts requires strong thinking skills. It is necessary to have the right learning media to help lecturers convey concepts in geometry learning. The purpose of this study was to find out how to evaluate educational game products to attract customers. This research uses an ADDIE model covering Analysis, Design, Development, Implementation, and Evaluation. However, this article discusses only the evaluation stage. The subjects in this study were users of geometry education game products from universities and user companies. Based on the results of this study, it can be concluded that prospective users of geometry education games agree that this geometry education game product is one of the innovative media products and can help improve the learning of geometric concepts. However, product security must be improved as many users were unwilling to use the game because it has not been launched on the Playstore.


Keywords: evaluation, geometry, educational game

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