Conceptual Model for Serious Games Design: Case Study of Children with Attention Deficit Hyperactivity Disorder


The field of Serious Games (SGs) is relatively new; however, so far, these have focused more on assessing impacts on results rather than identifying the most appropriate implementation phases to obtain a successful SG. The present work proposes a conceptual model for the design of SGs, which is based on four stages: Analysis, Design, Development, and Evaluation, under the life cycle of the software. For the validation of the model, an SG called ATHYNOS was developed, which was applied in a case study comparing it with the traditional therapy. The results obtained allowed to demonstrate that the SGs is a complementary tool for the treatment of children diagnosed with Attention Deficit Hyperactivity Disorder (ADHD).



Keywords: ATHYNOS, conceptual model, serious games design, attention deficit disorder

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