Games As Warming Up Activities in the Classroom for Indonesian EFL Students

Abstract

This study aimed to describe how games as warming up activities are used by trainers teaching the English language at Desa Inggris Singosari. Our approach was descriptive qualitative, conducting a case study wherein twelve students and three trainers from the Smart Holiday English Camp were included. The trainers used games such as the identity card, arranging words, gesturing body, mentioning profession, guessing game, and asking, do you love me? The games required words to be placed and sentences guessed. Data were collected using questionnaires, observations checklist, and through interviews. The results showed that the games as a warm-up activity did suit the students’ age and their English learning ability as most of them were in the elementary level. In addition, an improvement was also seen in the students’ understanding of the lessons and their self-confidence and self-motivation for learning English. However, some difficulties were encountered while using this model, such as the students ignored the game instruction, they would play unfair, using the game was time-consuming, which left less time to practice English.


Keywords: Desa Inggris Singosari, EFL students, games

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