Transforming the Traditional Engklek Game Using ATUMICS Method

Abstract

Engklek is a game that used to be played by people in Indonesia, especially children. This game improves balance, trains leg muscle endurance, and encourages direct social interaction between players. Unfortunately, this game is rarely played today because of the lack of availability of space and competition with modern games. The ATUMICS method helps to transform traditions into a current context by maintaining the crucial elements and replacing the elements that inhibit the aspects that are more acceptable to today’s society. In terms of playing techniques, game utilities, the icon of the board games, and game concepts are maintained. From here, the concept of the Engklek game is formed, which can be played anywhere including indoors. The concept of the game has been developed to ensure that (1) the set of the game is easy to carry anywhere and played everywhere, (2) children learn to organize and practice their hand skills through the process of compiling puzzles, releasing, and arranging board games, (3) new pieces tend to be safer when accidentally stepped on, (4) board games, pieces, and bags are made from environmentally friendly materials and support sustainable design, (5) there are new icons from pieces that support icons from other Engklek games, (6) the shape of the game board speeds up the game preparation process, (7) the shape of new pieces is more exciting and easy to remember for children. The concepts found here need to be developed into prototypes and tested on children so that the mapping of product strengths and weaknesses can be mapped better.


Keywords: atumics method, transforming tradition, traditional game, Engklek

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