Changing The World By Games: An Approach to Solve Problems

Abstract

This article explores the Games for Change phenomenon which can be used to solve social issues, health problems, and educational goals. The literature review is used to compare some games that have been developed because of the universal problem, such as immigrant, ocean waste, relationship, preschool education, and person with special needs. Understanding the eight essential points during the whole game production is very crucial to make the game sustainable. Despite different opinions regarding the advantage of gamification in daily problems, this article demonstrates a significant improvement from the players after playing a Game for Change. Further, this genre is focused on the behavioral changes after playing the game, so that the measuring the effectiveness of the game can be performed in the short-term or long-term.


Keywords: game for change, game, gamification

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