Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-based digital game and can be used in learning. This study aims to determine students’ responses to the use of Kahoot! in learning German at SMAN 1 Kepanjen. This study used a qualitative descriptive technique and used student questionnaire sheets to determine student responses to the use of Kahoot! in learning. The results of this study indicate that learning with Kahoot! becomes more fun and helps students in mastering new vocabularies.
Keywords: game, Kahoot! , learning, vocabulary