Digitalization of Indonesian Culture: The 3-Dimentional Model of the “Patih” Character in Topeng Malang

Abstract

The culture of Malang City cannot be separated from the traditional arts that exist therein.OfthefamousonesisTopengMalang, although it is now not as attractive as the modern art.TopengMalangispeculiarinthatithas67formsofmaskdesign.One way to preserve the Topeng Malang culture, especially regarding mask design, is through digitizing. This research focuses on digitizing the whole form of the Topeng Malang, especially the Patih character, in addition to developing these characters into human formwith3-dimensional modeling techniques.This is a descriptive procedural research model, resulting in a product. Data were obtained thtough observation, interviews and documentation. Observation collected visual data with regard to Topeng Malang’s forms, references for re-forming the Patih character, literature and survey result. The character re-formation applied to patterns, shapes and colors of the Topeng Malang. EnhancingthedesignofthePatihcharacterinTopengMalangassetswillrevitalizethe local wisdom in Malang and improve the recognition, pride, and image of Indonesian culture in the world. This result of this research can also be utilized as part of the materials for character education.


Keywords: Topeng Malang, 3D model, Patih character

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