Visual Communication Models in the Development of ECCE Teaching Materials based on Inkscape Graphics Applications


The purpose of this study is to empower teachers to create teaching media independently, focusing on visual communication. The study utilizes the unrestricted Inkscape graphics software, providing teachers with a basic understanding of its usage. The research employs development research methods and involves ECCE (Early Childhood Care and Education) teachers at Aisyiyah Kindergartens across West Java as respondents. Development research is employed to produce a specific product and assess its effectiveness. In this case, the aim is to create a visual communication model for early childhood character development. Data collection techniques are conducted through focus group discussions. The findings reveal that teachers’ knowledge of graphics applications is currently limited, and they rarely utilize graphic software to independently create teaching materials, such as storybooks. However, after introducing the basics of using the Inkscape application, teachers exhibit an improved ability to create independent storybooks that align with their desired learning objectives. Moreover, they have the opportunity to involve students and teachers as story characters, fostering emotional connections with the story material.

Keywords: Inkscape, children’s storybooks, character development, ECCE

[1] Sholichah AS. Pendidikan Karakter Anak Berbasis Al-Qur’an. Mumtaz. 2017;1(1):53– 74.

[2] Hasanah R. “PENDIDIKAN KARAKTER DALAM PRESPEKTIF AL-QURAN HADITS,” Holistika Jurnal Ilmiah PGSD. 2020;IV(1):22–26. Accessed: Oct. 01, 2022. [Online].

[3] Darmawan F, Hakim A. “Training of picture stories with inkscape application for Aisyiyah kindergarten teachers, West Java,” 2nd International Conference on Early Childhood Education and Parenting, Cirebon, 2021. [Online].

[4] Muktiarni M, Widiaty I, Abdullah AG, Ana A, Yulia C. “Digitalisation trend in education during industry 4.0,” Journal of Physics: Conference Series. 2019;1402(7):0-6.

[5] Haron H. “Education in the Era of IR 4.0,” 2018 International Conference on Information Management and Technology (ICIMTech 2018) at Alam Sutera Main Campus, Bina Nusantara University, held on 3 – 5 September, Jakarta Indonesia. 2018;ICIMTech:1–38.

[6] Heriyanto H, Sator D, Komariah A, Suryana A. La educación del carácter en la era de la revolución industrial 4.0 y su relevancia en el proceso de transformación del aprendizaje en la escuela secundaria. Utopía Prax Latinoam. 2019;24(5):327–340.

[7] Sudibjo N, Idawati L, Retno Harsanti H. “Characteristics of learning in the era of Industry 4.0 and Society 5.0.” Advances in Social Science, Education and Humanities Research. 2019;372(IcoET):276–278.

[8] Mohd KN. International Invention, Innovative & Creative (Iniic). Conference; 2019.

[9] Abdullah F. “Fenomena Digital Era Revolusi Industri 4.0.” Jurnal Dimensi DKV Seni Rupa dan Desain. 2019;4(1):47.

[10] Satya VE. Strategi Indonesia Menghadapi Industri 4.0. Jurnal Info Singkat. 2018;10(9):19–24.

[11] Fadilah N. Tantangan Dan Penguatan Ideologi Pancasila Dalam Menghadapi Era Revolusi Industri 4.0. Journal of Digital Education, Communication, and Arts (Deca). 2019;2(02):66–78.

[12] Cholily YM, Putri WT, Kusgiarohmah PA. “Pembelajaran di Era Revolusi Industri 4.0,” Seminar Nasional Penelitian Pendidikan Matematika (SNP2M). UMT; 2019:192.

[13] Priyanto A. Pendidikan Islam dalam Era Revolusi Industri 4.0. J-PAI: Jurnal Pendidikan Agama Islam. 2020;6(2):80–89.

[14] Rahman A, Nuryana Z. “Pendidikan Islam di Era Revolusi Industri 4.0.” 2019: 34.

[15] Himmetoglu B, Aydug D, Bayrak C. Education 4.0: Defining the teacher, the student, and the school manager aspects of the revolution. Turkish Online Journal of Distance Education. 2021;21( July):12–28.

[16] Ratilla M, Chovancová M. Engaging consumers in the sharing economy: A proposed empirical study from the perspective of an emerging country. 2020;(November):446– 459.

[17] Nabilah CH, Sesrita A, Suherman I. Development of learning media based on articulate. 2020;1(2):80–85.

[18] Julia J, Iswara PD, Gunara S, Supriyadi T. Developing songs for elementary school students with the support of music notation software. Universal Journal of Educational Research. 2019;7(8):1726–1733.

[19] Ayuningtias AI. Jurnal Inovasi Kurikulum. 2020;17(2):77–86.

[20] Rachmavita FP. Interactive media-based video animation and student learning motivation in mathematics. Journal of Physics: Conference Series. 2020;1663(1):012040.

[21] Nugroho F, Arrosyad MI. Learning multimedia development using articulate storyline for students. International Journal of Elementary Education. 2020;4(4):575–579.

[22] Dinayusadewi NP, Agustika GN. Development of augmented reality application as a mathematics learning media in elementary school geometry materials. Journal of Education Technology. 2020;4(2):204.

[23] Julia J, Iswara PD, Gunara S, Yildiz YM, Agustian E. Developing elementary school teacher competence in making music learning media using scratch application: An action research. Mimbar Sekolah Dasar. 2020;7(3):362–385.

[24] Sudarmono M, Hanani ES. Health education teaching materials through comic media for primary school students. Journal of Health Education. 2020;5(1):49–54.

[25] Darmawan F. “Modalitas Visual Komunikasi Politik Iklan Pilkada Kota Bandung 2018.” 2018;11(1):56–65.