Using Virtual Reality Video Development as Educational and Tourist Promotional Media

Abstract

Maintaining tourism during a pandemic is a very tough challenge. Policy restrictions limit access and mobility by the government area until state regulations are lifted. The impact on sector tourist experiences are significant, because there is no activity in many destination tours. Indonesia and Thailand have similar destination tour cultures and heritage character histories , i.e. artifacts detailing the legacy and glory of Buddha. The Jago temple and the Grand Palace in Thailand are interestinng educational tours to learn about past civilizations . The appreciation activity for common artifacts that is conducted with a method visit to the location must be replaced with another way. Excellent and sophisticated metaverse technology can be utilized to present ambience and a natural feel of the location. The purpose of this study is to produce helpful virtual reality video products to educate the public about the artifacts in temple Jago in Malang and the Grand Palace artifacts in Thailand as an alternative educational media tour. The method was developed by implementing the ADDIE model. The purpose of this study is as following : (1) produce access in visual forms and shape the atmosphere of destination tours, (2) create access information especially on the culture of products and artifacts, (3) design educational media in website/video/multimedia format or in any other possible format to replace the atmosphere of visit travel, (4) produce deep media video forms or photographs to become products that can raise audience interaction, (5) produce the validity of related data with product artifacts in Jago temple culture and the Grand Palace of Thailand.


Keywords: artifact Grand Palace, Candi Jago artifact, VR temple

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