Using Digital Books and Comics in English Teaching and Learning Activities


This paper focuses on the implementation of linguistics theory, particularly in multimodality, to understand various forms of reading materials such as digital books and comics. This paper aimed to gain insights into how practitioners such as school teachers optimise the use of digital books and comics in English teaching and learning activities using well-informed theories. In addition, this study also described the perspectives of creative industry practitioners to contribute to the practice by giving insights into the production of digital books and comics. This research collected data from three sessions of workshop series where discussion results between the stakeholders, namely academicians, researchers, and teachers, were documented in field notes. The findings of this research imply that the multimodal theories and implementation were useful in understanding the use of digital books and comics. The workshop series was particularly effective, as can be seen through how the participants were enthusiastic about participating in this activity. Furthermore, all the participants can understand how theoretical knowledge is needed to support and develop their knowledge on optimally using reading materials in the form of digital books and comics.

Keywords: multimodal texts, digital books, comics, reading materials.

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