Augmented Reality Implementation for Device Recognition Learning Computer Network


Augmented reality incorporates two-dimensional or three-dimensional virtual objects into a virtual reality environment, projecting these virtual objects in real time. This research aimed to increase the knowledge and skills of Hidayah Vocational High School students’ understanding of the various types of network devices with an augmented reality application and developed tutorial videos on steps for creating a new atmosphere. This research model used the waterfall method. The android app that was developed went through product feasibility test stages carried out by lecturers and teachers and was declared fit for use. Then the product was tested on SMK Hidayah class XI students and declared ”good.” Based on the data above, it can be concluded that the android-based application in the form of a 3D Visualization Design of a Computer Network can be used to understand computer introduction material.

Keywords: Augmented Reality, Android App, Computer Network.

[1] Ramli AR, Bahrudin IA, Ali A, Ismail A. Integrating augmented reality in storage technology learning module (ARStore). Research and Innovation in Technical and Vocational Education and Training. 2021;1:134–141.

[2] Ariav AF. Pengembangan aplikasi monitoring kendaraan bermotor (kbm). 2020.

[3] Buchori A, Setyosari P, Dasna IW, Ulfa S. Mobile augmented reality media design with waterfall model for learning geometry in college. International Journal of Applied Engineering Research. 2017;12:3773–3780.

[4] Creighton RH. Unity 3D game development by example: A seat-of-your-pants manual for building fun, groovy little games quickly. Birmingham, UK: Packt Publishing Ltd.; 2010.

[5] Diana D, Rama AD, Asa RF. Pemanfaatan augmented reality sebagai media pengenalan flora khas bengkulu dengan metode single marker berbasis Android. Pseudocode. 2020;7:51–58.

[6] Amila A, Hasibuan EK, Sinurat LR. The effectiveness of mini-CEX towards clinical competency achievement in neurological examination of clinical practice nursing students. Indonesian Nursing Journal of Education and Clinic (INJEC). 2018;2:208– 215.

[7] Joshi Y, Poullis C. Portal to knowledge: A virtual library using marker-less augmented reality system for mobile devices. Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR). 2020;11310:321–338.

[8] Guntur MI, Setyaningrum W, Retnawati H. Can augmented reality improve problemsolving and spatial skill? Journal of Physics: Conference Series. 2020;1581:012063.

[9] Janosik SM. Rancang bangun multimedia pembelajaran berbasis adventure game dengan pendekatan visualization, auditory, kinestethic untuk meningkatkan pemahaman siswa pada mata pelajaran jaringan dasar smk Kelas X. NASPA Journal. 2016;42:1.