Analysis of Utilization of Gadgets as Effective Learning Media in Innovation Education to improve Student Learning Achievement

Abstract

Innovation in the world of education requires that learning be more meaningful and quality. It also aims to direct according to the needs of the rolling and the beat of the times. Technological progress has become one of the main triggers that are innovations used in the world of education, one of which is using technology tools such as gadget. An educator using various technologies in the process of teaching and learning activities that are useful to enhance the effectiveness of teaching and learning in the classroom. Utilization of gadgets in learning at school plays an important role as a source of learning and support the process of learning to be comfortable, so that the creation of learning process that is effective and efficient to improve student learning outcomes. This study aims to examine the utilization of gadgets as effective learning media in innovation education to improve student learning achievements for students of Grade VIII students of Junior High Schools in Yogyakarta City.


 


Keywords: Education, Innovation, Android, Effective Learning.

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