1.
N. Pupysheva I, G. Ivanov A. Gamification of Violence in Analog (Tabletop) Thematic Games: Splices, Wrinkles, and Translation Gaps. KSS [Internet]. 2020 Jan. 30 [cited 2025 Sep. 4];4(2):339–350. Available from: https://knepublishing.com/index.php/KnE-Social/article/view/6351