KALTUM, U; RIMADINA, R; ZUSNITA, W. The Technology Acceptance Model for Playing Mobile Games in Indonesia. KnE Social Sciences, [S. l.], v. 3, n. 10, 2018. DOI: 10.18502/kss.v3i10.3445. Disponível em: https://knepublishing.com/index.php/KnE-Social/article/view/3445. Acesso em: 11 jul. 2025.