WARDHANA, Mitra Istiar. Learning Through a Social Gaming Platform. KnE Social Sciences, [S. l.], v. 5, n. 6, p. 221–226, 2021. DOI: 10.18502/kss.v5i6.9199. Disponível em: https://knepublishing.com/index.php/KnE-Social/article/view/9199. Acesso em: 4 sep. 2025.