N. PUPYSHEVA, Irina; G. IVANOV, Aleksey. Gamification of Violence in Analog (Tabletop) Thematic Games: Splices, Wrinkles, and Translation Gaps. KnE Social Sciences, [S. l.], v. 4, n. 2, p. 339–350, 2020. DOI: 10.18502/kss.v4i2.6351. Disponível em: https://knepublishing.com/index.php/KnE-Social/article/view/6351. Acesso em: 4 sep. 2025.