., Nasaruddin; PADA, Amir; ., Elpisah. The Effect of Using Quizizz Educational Game Media for Increasing Class IV Students’ Learning Motivation in Social Science. KnE Social Sciences, [S. l.], v. 9, n. 2, p. 95–102, 2024. DOI: 10.18502/kss.v9i2.14838. Disponível em: https://knepublishing.com/index.php/KnE-Social/article/view/14838. Acesso em: 11 jul. 2025.