TY - JOUR AU - Mitra Istiar Wardhana PY - 2022/08/11 Y2 - 2024/03/29 TI - Improving Students' 4C Skills Using Video Games JF - KnE Social Sciences JA - KSS VL - 7 IS - 13 SE - Articles DO - 10.18502/kss.v7i13.11675 UR - https://knepublishing.com/index.php/KnE-Social/article/view/11675 AB - To be able to apply the knowledge learned in school in the community, students need not only skills but also knowledge of potential problems and decision-making abilities. Therefore, students need four skills (4C skills) that must be imparted at the beginning of learning and nurtured continuously in order to compete and thrive in an academic environment. Educators have recognized that such goals are important yet challenging. For this reason, it is necessary to use supporting media that can assist in honing students’ critical thinking skills. The proposed media for this study was social video games. The selection of games was based on the flexibility of media that can be accessed ubiquitously and allows for interactions with other players in cyberspace. In this article, we examined several methods that can be applied in social games to improve students’ 4C skills.Keywords: 4C skills, game, media ER -