@article{Qotrun Nada_Rizqa_Agus Herlambang_Trijaka Harjanta_Alhaji Ibrahim_2022, title={Building a Learning Management System which Features Gamification of Appreciative Inquiry for a Remote Elementary School in Indonesia}, volume={7}, url={https://knepublishing.com/index.php/KnE-Social/article/view/12431}, DOI={10.18502/kss.v7i19.12431}, abstractNote={<p>Communication between teachers and students is not limited to the physical classroom but has shifted to include the online classroom. A learning management system (LMS) is an app or software that aids in administration, documentation, finding materials, reporting on an activity, and providing online teaching and learning materials. The purpose of this research is to build a Learning Management System (LMS) which features gamification of appreciative inquiry. Gamification motivates students to learn and makes it easier for teachers to provide materials and give assignments to students. The study was carried out using the waterfall method. The waterfall method includes analysis requirements, system and software design, implementation, and unit testing.</p> <p><strong>Keywords</strong>: Gamification, LMS, Appreciative Inquiry</p&gt;}, number={19}, journal={KnE Social Sciences}, author={Qotrun Nada, Noora and Rizqa, Mona and Agus Herlambang, Bambang and Trijaka Harjanta, Aris and Alhaji Ibrahim, Muhammad}, year={2022}, month={Dec.}, pages={71–77} }