The Effectiveness of Using Virtual Reality-Based Mathematics Learning Media With an Ethnomathematical Approach

Abstract

Learning mathematics is considered difficult by many students. The difficulty they face is in applying concepts in solving everyday problems. Therefore, innovative learning media are needed to improve students’ understanding of these concepts. This study aimed to determine whether virtual reality-based mathematics learning media with an ethnomathematical approach are effective in improving student learning outcomes. This was development research, using the ADDIE model (analysis, design, development, implementation, evaluation); however, this article describes only the implementation and evaluation stages. The research subjects were students of class XI SMA N 1 Tahunan Jepara who were recruited using purposive sampling. According to the findings, the average learning outcomes of the experimental class were better than the control class. In addition, the experimental class had higher results for learning mastery than the control class. So, it can be concluded that the virtual reality-based mathematics learning media with an ethnomathematical approach can be effectively used for high school students.


Keywords: mathematics learning, virtual reality, ethnomathematics

References
[1] C.T. Cross, T.A. Woods, and H. Schweingruber, Mathematics Learning in Early Childhood: Paths Toward Excellence and Equity. National Academies Press, Washington, 2009.

[2] Sunandar AB, Rahmawati ND. Development of media kocerin (Smart box interactive) to learning mathematics in Junior High School. Global Journal of Pure and Applied Mathematics. 2016;12(6):5253-5266.

[3] N.D. Rahmawati, A.A. Nugroho, L. Harun, T.A. Kusmayadi, and B. Usodo, “Effect Of Students Creativity In Wolfram Mathematica Assisted On Learning Achievement In Linear Algebra Course.,” In: Proceeding ICMETA. pp. 157–164. Universitas Sebelas Maret, Solo (2017)

[4] ROSA, M.; OREY, D. C. Culturally relevant pedagogy : an ethnomathematical approach. Revista Horizontes, v. 28, n. 1, p. 19-31, jan./jun. 2010

[5] Fouze AQ, Amit M. On the importance of an ethnomathematical curriculum in mathematics education. EURASIA Journal of Mathematics, Science and Technology Education. 2017;14(2):561-567.

[6] Buchori A, Sudargo S, Rahmawati ND. Dissemination products applications based digital math game with Java local wisdom into learning mathematics in higher education. Proceeding of International Conference on Mathematics, Science, and Education; 2016;3(1):85-90

[7] Youngblut C. Educational uses of virtual reality technology. Institute for Defense Analyses, Virginia 1998.

[8] M. Sholihin, R.C. Sari, N. Yuniarti, and S. Ilyana, “A new way of teaching business ethics: The evaluation of virtual reality-based learning media.,” The International Journal of Management Education. vol. 18, no. 3, pp. 1–13, 2020.